![]() There are calculated using the speed the foot is traveling using the value set in the Feet Land In Speed slider as a threshold. These gray markers show points at which the feet are in contact with the ground. In most cases this is detected automatically but it can be adjusted using this slider Anima uses these points to build the locomotion of characters from motion clips. This parameter controls the speed speed threshold for a foot to be considered in contact with the ground. ![]() This interface lefts you control the cycle mode, automatically detect footsteps and set the type of motion clip using the following settings: a – Feet land-in speed The Advanced Loop and Cycle editor will open.For example if you import a walk motion, you should ensure that the Locomotion Walk category is applied so that it loops correctly. Assign a Category, this is an important step because not only does it organise content but the motion is processed differently according to the category applied.Select the motion clip you wish to edit.Select the Global Actor and Motion Editor option in the actors library.Motion clips can be edited using the following procedure. ![]()
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